$296 NFT P2E GameFi | PHASE 2 | Police & Thief Game | Tri-tokenomics | Pay-2-Earn | Launch in 7 hours
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If you’ve been following me from the start, or have read my first article, you’d know that I’ve been a huge fan of GameFi Projects. Police & Thief being one of my first Pay-2-Earn games on Avax holds a special place in my heart. After a period of development, the team has finally announced the start of Phase 2, so naturally they deserve a new writeup.
In Phase 2, the Police & Thief Game transitioned to a Tri-Tokenomics system as can be seen in the likes of the successful Chikn Game on Avax. They do this with the introduction of $BRIBE token into their ecosystem. $LOOT is no longer obtained from the Police or Thief NFTs and is only attainable by staking $BRIBE.
NFT
The NFTs have finished minting in phase 1 and can only be obtained on open markets such as NFTrade. There are 42925 Thief NFTs and 7075 Police NFTs in total.
Thief NFT
Each Thief will begin with the same ability to earn $BRIBE at the same rate of 1 $BRIBE/day, providing an equal opportunity for every Thief to thrive. $LOOT can be used to upgrade the “sneakiness level” of a Thief.
With a higher “sneakiness level”, a Thief will earn more $BRIBE, increasing its rarity and earning potential, which in turn increases its ability to fetch a higher premium on the open market.
Sneakiness Level will be a metadata stat observable on open markets. Thief NFTs with higher levels will have a higher value and fetch a higher price on the market.
Police NFT
Police NFT are differentiated by their Alpha value ranging from 5 to 8. The higher the Alpha value, the higher portion of $BRIBE the Police earns from all the Thieves. Police will earn $BRIBE taxing from the amount earned by each Thief.
Police NFTs do not have to spend on upgrading, as more thieves upgrade, their earnings increases as well. Indirectly, when earnings of thieves increase through leveling, Police NFTs yield higher taxes as well.
$BRIBE Token
$BRIBE represents the latest incorporation to the Tri-Token Tokenomics on Police & Thief game. Every Thief will be able to earn $BRIBE, whilst a Thief with a higher “sneakiness level” will permanently earn $BRIBE at a higher rate. All 42,925 Thieves can earn $BRIBE as long as they are staked. Police will tax a portion of the $BRIBE earned by each Thief.
- Staking $BRIBE will be the only way to earn $LOOT
- Two $BRIBE staking options — $BRIBE single staking and $BRIBE-LP staking
- $BRIBE-LP staking will earn $LOOT at a higher rate than $BRIBE single staking
- $BRIBE can be used to to decrease the waiting time when a Thief is trying to increase in “sneakiness level”
There will be lock-in periods for staking $BRIBE. Unstaking $BRIBE comes at a cost of an “escape fee”, acting as an incentive for $BRIBE to remain staked, while permanently burning all $BRIBE received from unstaking.
This has been designed to create a win-win situation for both $BRIBE holders and Police & Thief NFT holders. Note that there is a hard-cap on $LOOT, meaning that the supply will run out, and eventually it will become too expensive to increase you Thief’s Sneaky Level.
$LOOT
Previously the inflationary reward token for the Police & Thief Game ecosystem, $LOOT will now transform into a finite and deflationary token in Phase 2. For each of the 42,925 Thieves to increase their “sneakiness level”, they will have to use $LOOT to do so. All used $LOOT is immediately and permanently burned and the only way to earn more $LOOT is through the staking of $BRIBE (either through single staking or through liquidity provision pairs such as BRIBE/AVAX).
The maximum amount of $LOOT that can be earned in Phase 2 through the staking of $BRIBE is 2,000,000,000 LOOT, following which no new $LOOT will be emitted. This ensures that $LOOT is finite and deflationary after hitting the maximum $LOOT cap.
Thief Sneakiness Level System
Highlights
- New token, $BRIBE, introduced as part of Tri-Token Tokenomics in Phase 2
- $BRIBE is earned through the staking of Thief NFTs and Police NFTs
- $BRIBE is charged a “escape fee” when unstaked, creating burn mechanism for $BRIBE
- $BRIBE can also be used to shorten upgrading of Thief “sneakiness level”, creating additional burn mechanism for $BRIBE
- $LOOT can now only be earned through the staking of $BRIBE, either through the $BRIBE single staking or $BRIBE-LP
- Max distribution of 2,000,000,000 new $LOOT
- $LOOT can be used to upgrade “sneakiness level” of Thief
- Thief with higher “sneakiness level” will earn more $BRIBE
- There will be an increasing waiting time for a Thief to increase in “sneakiness level” as the levels increase
- Upgrading a Thief’s “sneakiness level” is permanent
- Every Thief will begin at Level 0 with the same ability to earn $BRIBE
- $LOOT holders benefit as $LOOT transitions from being inflationary in Phase 1 to being finite and deflationary in Phase 2
- Burn mechanisms for $LOOT introduced through the introduction of upgrading metadata through the “sneakiness level”
Once again, Thank you for reading so far! :)
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